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Editing Bay

Post-production and animation workspace housing 3 high-performance workstations for video editing, motion graphics, 3D rendering, and color grading. The least acoustically critical room in the complex, designed for maximum creative throughput.

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Area (m²)
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NC Target
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RT60 Achieved (s)
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Volume (m³)
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Workstations
SE
Quadrant

Post-Production Powerhouse

The Editing Bay is the creative engine room of MediaVerse, where raw footage becomes finished content. Unlike the acoustically isolated VO Live and Control rooms, the Editing Bay tolerates a higher noise floor (NC-35), allowing simplified construction while maintaining comfortable working conditions for extended sessions.

Video Editing

Multi-cam timeline editing, rough cuts, assembly edits, and final exports using Adobe Premiere Pro and DaVinci Resolve.

Motion Graphics

Title sequences, lower thirds, infographics, and animated intros via After Effects and Cinema 4D.

3D Animation

Character animation, product visualization, and environment design in Blender and Cinema 4D.

Color Grading

Professional color correction on the BenQ PD3220U wide-gamut monitor using DaVinci Resolve's color workspace.

Sound Design

Basic audio sweetening, SFX layering, and music sync using headphone-based monitoring at each workstation.

Delivery & Export

Final encoding, format transcoding, platform-specific exports, and upload preparation for client delivery.

Speech Control Strategy

Rather than modifying the tuned recording rooms, the design reduces conversational speech energy at the source by introducing localized absorption within the Editing area. Desk-level acoustic panels and the higher NC-35 tolerance work together to contain casual conversation within the editing zone, keeping it from propagating into adjacent critical-listening spaces.

Floor Plan & Workstation Layout

SE Quadrant

The Editing Bay occupies the southeast corner of the MediaVerse zone. Dimensions: 5.00m (L) x 1.60m (W) x 2.75m (H). Bounded by the south rebuilt wall (STC 50), east server wall (STC 62), Studio/Editing partition (STC 40), and buffer spine (STC 55).

STUDIO / EDITING PARTITION (STC 40) SOUTH WALL (STC 50) EAST / SERVER (STC 62) BUFFER SPINE (STC 55) 5.00 m 1.60 m DESK 1 Chair DESK 2 Chair DESK 3 Chair Cable Management Trunk (under-desk) Door (STC 40) = Monitor = Desk L: 5.00m W: 1.60m Ceiling H: 2.75m Zone South: 737 cm (15 cm acoustic isolation) Zone East: 431 cm (16 cm isolation)

Dimensions

ParameterValue

Boundary Conditions

BoundaryConstructionSTC
SouthRebuilt partitionSTC 50
EastServer wall (B313)STC 62
NorthStudio/Editing partitionSTC 40
WestBuffer spineSTC 55

High-Performance Editing Stations

Three identical workstations are arranged linearly along the north wall, each featuring dual 4K monitors and a custom-built PC optimized for GPU-accelerated rendering and real-time timeline playback.

Custom PC (x3)
3D/Animation Workstation
Ryzen 9 7950X RTX 4090 24GB 64GB DDR5 2TB NVMe 10GbE NIC

16-core / 32-thread CPU with best-in-class GPU for CUDA/OptiX rendering. Each unit budgeted at $3,500.

Flexispot E7 Pro Standing Desk
72 x 30" Sit-Stand, Dual Motor
Electric Height Adjust Memory Presets Cable Tray Included

Ergonomic sit-stand capability for long editing sessions. $599 per unit.

Herman Miller Aeron (Remastered)
Size B, Fully Loaded
PostureFit SL Adjustable Arms Tilt Limiter 12-Year Warranty

Industry-standard ergonomic seating for professionals spending 8+ hours daily. $1,395 per unit.

Ergotron LX Dual Monitor Arm
Dual Monitor, per Workstation
VESA 75/100 45" Reach CF Technology

Frees desk space for tablets and peripherals. Supports up to 40 lbs total. $349 per unit.

Display Configuration

MonitorQtySizeResolutionRolePrice
LG 27UK850-W 6 27" 3840 x 2160 (4K) Primary editing displays (2 per station) $399 each
BenQ PD3220U 1 32" 3840 x 2160 (4K) Color grading reference (P3 wide gamut) $999
Desk Layout

Each workstation has two LG 27" 4K monitors on a dual Ergotron arm. The BenQ PD3220U color grading monitor is shared across stations on a mobile VESA cart, wheeled to whichever desk needs it for color-critical work. Cable management runs through under-desk J-channel trays with velcro ties, feeding into a central floor trunk that routes to the network switch and power distribution.

Single Workstation Diagram

FLEXISPOT E7 PRO (72 x 30") LG 27" 4K LG 27" 4K Ergotron LX PC Aeron Cable Management Tray HP

10GbE Backbone

The Editing Bay connects to the MediaVerse NAS and render farm through a dedicated 10GbE network. Every workstation has dual Cat6A drops -- one for data, one for management -- all terminating at the Ubiquiti UniFi switch.

UniFi USW-24-PoE Synology DS1621+ NAS 10GbE Uplink 6x 16TB IronWolf | RAID-5 | ~80TB usable Workstation 1 Workstation 2 Workstation 3 Render Farm (IT Room) 10GbE Cat6A Shielded 2x Ryzen 7 + RTX 4080 Nodes Dual Cat6A drops Dual Cat6A drops Dual Cat6A drops
ComponentModelQtySpecificationPrice
Managed Switch Ubiquiti UniFi USW-24-PoE 1 24-port PoE, 10GbE uplink to NAS $399
Cabling Cat6A Shielded 20 3m shielded cables for all runs $12 each
NAS Synology DS1621+ 1 6-bay, RAID-5, 10GbE capable $899
NAS Drives Seagate IronWolf 16TB 6 NAS-grade HDD, RAID-5 = ~80TB usable $299 each
Working SSDs Samsung 990 Pro 4TB 4 NVMe working drive per station $299 each

RT60 & Noise Criteria

Relaxed Target

The Editing Bay has the most relaxed acoustic targets in the complex. NC-35 permits higher HVAC noise and simpler wall constructions. Editors use headphones for critical monitoring, so room acoustics are secondary to workstation ergonomics and network throughput.

NC Budget Breakdown

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NC Target
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HVAC Max (NC)
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Margin (dB)

RT60 Per Octave Band

Frequency (Hz) 125250500100020004000
Sabine RT60 Formula RT60 = 0.161 x V / A
RT60 = 0.161 x 22.00 / A
Where A = total absorption (sabins) per octave band
Achieved broadband RT60 = 0.36 s (within 0.0-0.50s target)
! 4 kHz Band Note: Achieved RT60 at 4 kHz is 0.36 s vs. 0.42 s target (−0.06 s). The room is slightly over-absorptive at high frequencies. This is acceptable for headphone-primary editing (the primary workflow in this room) but may sound dry for speaker monitoring at HF. Recommendation: If speaker monitoring is later added to this room, install a small QRD diffuser panel (e.g. 600×600mm, depth 80mm) on the north wall to scatter 2–4 kHz energy and bring RT60 closer to target.

Modal Analysis

Room modes are computed using f = n * c / (2L) where c = 343 m/s. The Editing Bay's narrow width (1.60m) pushes the first width mode above 107 Hz, reducing low-frequency modal density compared to more square rooms.

Schroeder Frequency

-- Hz -- above this frequency, statistical room acoustics applies and individual modes blend into a continuous reverberant field.

Modal Issues

Boundary Build-Ups

Each wall surrounding the Editing Bay uses a different construction based on what is on the other side. The east server wall is the heaviest (STC 62) to block server rack noise, while the Studio/Editing partition is the lightest (STC 40).

South Wall (Rebuilt Partition)
STC 50 -- South wall, main entrance (D1 Entry)
LayerMaterialThickness
East Server Wall
STC 62 -- Faces B313 server room (55-65 dBA noise source)
LayerMaterialThickness
Studio / Editing Partition
STC 40 -- Lightest internal partition
LayerMaterialThickness
Buffer Spine (West Wall)
STC 55 -- Acoustic partition to Control Room group
LayerMaterialThickness

D1 Entry Door

ParameterValue
Lowest Door STC

D1 Entry is rated STC 50 -- this is the main exterior door at the SE corner of the south wall. As an exterior door it uses a heavier assembly with weather sealing. The Editing room also connects west to Control (D2) and north to Studio (D4).

Minimal Treatment

As the least acoustically critical room, the Editing Bay receives the simplest treatment package. No bass traps are needed given the NC-35 tolerance. Treatment focuses on basic comfort and preventing flutter echoes rather than achieving studio-grade acoustics.

Floor: Carpet on Float Floor

Commercial-grade carpet tiles over floated plywood subfloor provides impact isolation and absorbs mid-high frequencies at the reflection plane. Absorption coefficients range from 0.02 (125 Hz) to 0.65 (4 kHz).

Ceiling: Standard Acoustic Tile

Standard suspended acoustic ceiling tiles provide broadband absorption from 0.25 (125 Hz) to 0.85 (2 kHz). Ceiling plenum is 60 cm, housing HVAC distribution.

Walls: 30% Absorption Coverage

Minimal wall treatment -- only 30% coverage with basic absorption panels. Sufficient to control flutter echo between parallel surfaces without over-damping the room.

Bass Traps: None Required

NC-35 tolerance means bass accumulation is not a critical concern. The room's narrow width (1.60m) naturally reduces low-frequency modal energy density.

Surface Absorption Coefficients

Surface 125 Hz250 Hz500 Hz1k Hz2k Hz4k Hz

Silencer Run D

The Editing Bay is served by Silencer Run D -- the shortest and simplest silencer in the complex. At only 500mm length with 15 dB attenuation, it is sufficient for the relaxed NC-35 target.

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Silencer Length (mm)
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Attenuation (dB)
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Terminal Velocity (m/s)
ParameterRun D (Editing)vs. Run A (VO Live)Ratio
HVAC Locked

HVAC design locked as of --. System: Daikin VRF, total zone capacity: -- TR. Duct band runs east-west through the ceiling plenum at Y = 110-230 cm.

NC-35 Compliance

HVAC Noise Budget NC Target = 35
HVAC contribution max = NC-25
Transmitted noise max = NC-25
Combined (energy sum) < NC-35 with 7 dB margin

Creative Applications

Each workstation runs the complete MediaVerse creative software suite, covering the full post-production pipeline from ingest to delivery.

Pr
Premiere Pro
Video Editing
Ae
After Effects
Motion Graphics / VFX
Dv
DaVinci Resolve Studio
Color Grading / Editing
C4D
Cinema 4D
3D Modeling / Animation
Bl
Blender
3D (Open Source)
Ps
Photoshop
Image Compositing
Ai
Illustrator
Vector Graphics
TB
Toon Boom Harmony
2D Animation

Software Costs (Annual)

ApplicationLicense TypeAnnual CostNotes

Distributed Rendering

Two headless render nodes in the IT room provide dedicated GPU compute for 3D rendering, simulation baking, and video encoding. Connected via 10GbE to the Editing Bay switch, they enable network rendering from all workstations.

Render Node (x2)
Headless, Located in IT Room (B313)
Ryzen 7 RTX 4080 16GB Headless Config 10GbE NIC

Each node at $2,200. Placed in the IT room to avoid acoustic impact on the studio complex. Fan noise is irrelevant in the server environment.

Rendering Capabilities

  • Cinema 4D Team Render -- network distributed
  • Blender Flamenco -- render farm manager
  • After Effects Aerender -- command-line rendering
  • DaVinci Resolve Remote Render -- proxy/output encoding
  • GPU compute rental -- $1.80-$2.50/hr external rate
Scaling Path

Current: 2x RTX 4080 nodes. Medium-term upgrade path: RTX A6000 (48GB VRAM) for larger scene rendering. Long-term: A100/H100 for heavy compute workloads. The IT room has power and cooling capacity for 4 additional nodes.

Editing Bay Revenue Streams

The Editing Bay contributes to multiple revenue streams spanning motion graphics, animation, post-production services, and GPU rental compute. Pricing is based on hourly station rental and per-project creative services.

Revenue StreamYear 1Year 3Year 5Pricing Model

Pricing Quick Reference

$5/hr
Station Rental
$4-6/hr
Animation Rental
$1.80-2.50/hr
GPU Compute

Per-Project Rates

  • Motion graphics package: $1,500-$3,000
  • 3D product visualization: $2,000-$5,000
  • Full video editing (project): $1,500-$3,000
  • 2D animation (per minute): $800-$2,000
  • Render farm hourly: $5-8/hr

Incubator Integration

  • Starter ($150/mo): Hot desk + discounts
  • Creator ($250/mo): Desk + 4hrs studio + mentorship
  • Studio Pro ($450/mo): Workstation + 10hrs studio + biz dev

End-to-End Pipeline

The standard post-production workflow routes content from capture through final delivery, with each stage handled at the appropriate workstation and software combination.

Step 1
Ingest
Step 2
Edit
Step 3
Color
Step 4
Sound
Step 5
Export
Step 6
Delivery

1. Ingest

Import camera media from SD/CFexpress via USB 3.2 readers. Transcode to proxy format (H.264 or ProRes Proxy). Back up originals to NAS RAID-5. Create project structure.

2. Edit

Assembly cut in Premiere Pro or DaVinci Resolve. Multi-cam sync, rough cut, fine cut, client review rounds. Timeline lives on local NVMe SSD for speed.

3. Color

Move to BenQ PD3220U reference monitor. DaVinci Resolve color workspace for primary/secondary correction, LUT application, and scene matching.

4. Sound

Basic audio sweetening with Beyerdynamic DT 770 Pro headphones. Levels, EQ, compression, SFX/music sync. Critical mixing done in Control Room.

5. Export

Queue final exports via Adobe Media Encoder or DaVinci Deliver page. Heavy encodes offloaded to render farm nodes. Multiple format outputs for various platforms.

6. Delivery

Upload to client portals, YouTube, social platforms. Archive final project and masters to NAS cold storage. Generate project completion report.

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